Please support the translation by reading the translation and commenting on otakutl official site.
Thank you.
Everyone from Otaku Translation
Chapter 79: The King Beneath the Earth, Part 30
“What script is this?” Metissa asked this time.
“Ancient language: ‘The wielder of this sword is the master born of the earth,’” Brandon replied, his tone oddly strained.
“My lord, you understand ancient languages?” The Silver Elf maiden was astonished, and even Otaris raised an eyebrow in surprise.
The ancient tongue was said to predate even the Twilight Dragon’s era—a relic of a bygone age. In the context of past games, such details were purely decorative, like distant mountains in the background—meant to be admired from afar but irrelevant to the player’s lived reality.
Coughing lightly, Brandon realized his slip and quickly recovered. “I came across some fragments in the Black Tower wizards’ ancient texts. But I imagine Buga’s Craftsman Wizards would have more extensive records.”
Metissa nodded, though Otaris still regarded him with suspicion.
Avoiding their gazes, Brandon eagerly turned his attention to inspecting The Sword of the Earth. Though he’d heard tales of its renown, he’d never dreamed of obtaining it himself. As a Level 45 fantasy-grade longsword, its value in its time was astronomical—a treasure far beyond his wildest aspirations.
Even so, when he opened its attributes, he couldn’t help but gasp:
The Sword of the Earth, Harangya
[Gold]
34–42 (Hardness/Sharpness)
+22 Strength, +17 Agility, +20 Constitution
Attached Skills:
- Earthquake: Automatically unleashes a rock spike attack in the direction of the wielder’s strike (intensity depends on the wielder’s strength).
- Elemental Lord: Summons six Obsidian Panthers to fight for the wielder.
- Rock Lair: Consumes (Gray Crystal) to generate one Rock Panther per day (capacity: 10/300; ability can be toggled on/off).
(Lair Upgrade – Obsidian Panthers. Required materials: Magical Black Crystal, Stone Key, Philosopher’s Tablet, Amber Stone x6)
Brandon mentally exclaimed three times at the sheer absurdity of it. First, the 34–42 damage range alone outclassed other weapons of the same tier. Clearly, The Sword of the Earth had additional attack bonuses—it dealt at least a third more damage than comparable fantasy-grade longswords.
Second, while he was familiar with the Earthquake and Elemental Lord abilities, the Rock Lair feature left him utterly stunned. One thought dominated his mind:
Mobile Lair.
In the world of Vonder, various lairs existed, and certain equipment could periodically spawn magical creatures—what players referred to as mobile lairs. Brandon wasn’t unfamiliar with such items; the ring on his finger was a similar artifact.
However, The Ring of the Wind Sovereign was far superior. Infusing lair mechanics into magical equipment to grant sanctuary-like properties was no small feat. What truly shocked Brandon, though, was that this lair could be upgraded.
Typically, a primitive lair could be upgraded twice, and even this Rock Lair, which had already been upgraded once, would produce Obsidian Panthers at the iron-rank peak level upon further enhancement. If Brandon could maintain control over it for a year, he’d command at least three hundred iron-rank peak creatures.
And what if the lair were still in its original state? Or if it were a special lair capable of more than two upgrades?
The possibilities thrilled him, and his lips twitched involuntarily. Yet almost immediately, new concerns arose. Upgrading wouldn’t be simple. Magical black crystals were manageable—Tama, the Alchemist Master, could likely craft them—but Philosopher’s Tablets gave him a headache. His Chablis adventure had left psychological scars regarding those. Still, they were purchasable on the market, and Ampersal, the bustling free trade port, might offer a solution.
Amber stones, however, were another matter entirely. Strictly regulated as the power source for magitech, they went by two names: inferior-grade Sormyr ore and pure amber stone. Even acquiring Sormyr ore for Antietta’s workshop posed challenges, let alone the rarer amber stones.
Mining seemed the only option, but undiscovered mines lay in untamed regions beyond his current reach.
And then there was the Stone Key. Elemental realms abounded, yet mortals couldn’t access them, making such keys exceedingly rare in the material plane. Translating this into gaming terms, these were essential items for independent guild city-building—a testament to their scarcity.
Rubbing his temples, Brandon sighed.
Just then, the colossal voice thundered again:
“Mortal, are you prepared for the next challenge?”
The deafening proclamation drowned out all other sounds. Everyone snapped back to attention, reminded they were still in this mysterious arena.
Of course, he wasn’t ready. Brandon opened his mouth to decline, but another voice interrupted him.
“Sir.”
He recognized it immediately—the frail youth, Koven. Turning, he saw the boys still trapped in cages. Though Kulan had freed some, at least half remained imprisoned.
Brandon guessed the boy’s intent but didn’t plan to oblige. First, he understood his limits—he couldn’t possibly survive the sixth challenge. Accepting blindly would only lead to failure.
Moreover, he suspected the sanctum’s emergence was tied to these youths. Their audacity astounded him—they’d ventured into the mine knowing its dangers, and their actions had endangered others. How many miners had perished in the resulting cave-in? Without his strength, Yuta, Cinnabar, Metissa, and he himself might have been trapped here indefinitely.
While sympathy wasn’t inherently wrong, Brandon adhered to principles. Compassion without discernment wasn’t true mercy. Shaking his head, he preemptively rejected the proposal before Koven could elaborate.
Waving to Otaris and Metissa, he began walking toward the exit.
“Wait,” Koven called again. “Sir, I’m not asking for pity.” The boy shouted from within his cage.
This time, Brandon paused.
“I want to make a deal,” the youth continued. “You can choose to accept or decline—it’s your decision. But please, let me present my terms.”
Glancing skyward, Brandon noted the Arena of Destiny’s accommodating nature. The host overseeing the event seemed content to delay further prompts.
“Speak,” Brandon said after a moment’s consideration. He was curious—what could these impoverished, seemingly powerless youths offer him?
Even if they pledged loyalty, what use were they? Weak and inexperienced miners hardly seemed worth the risk. Yet Brandon recalled overhearing these boys earlier. Mahler had mentioned something peculiar about Koven’s possession—an item of little value, perhaps?
Frowning, Brandon remained skeptical. He knew NPCs often hoarded odd trinkets, much like Roma. Few proved genuinely valuable; he’d fallen for such ploys before in games.
Still, patience was a virtue he possessed. Silently, he waited for the boy to produce whatever he held.
But when Koven pulled something from his pocket, Brandon’s expression shifted dramatically—a Fate Card. He hadn’t expected this, nor had he anticipated how perfectly it aligned with his interests.
As someone who’d repeatedly benefited from Planeswalker-related discoveries, Brandon harbored a fervent fascination for Fate Cards. Even knowing the sixth challenge was insurmountable, the sight of the card stirred his instincts like a collector spotting a prized acquisition.
It was a fire-aligned card, and its contents captivated him further:
(Tribes of Flame I)
20 Fire
[Creature – Fireclaw Lizardfolk/Warrior, Elite Level 33]
Aggressive.
When Fireclaw Lord is on the field, all Fireclaw tribes gain 1 combat counter.
Pay 1 Fire: All Fireclaw Spearmen gain ‘Charge.’
When Fireclaw Lord is on the field, pay 1 Wealth, 1 Reputation daily.
"The Lord is the finest commander of the Inferno Legion."
Brandon didn’t know what the combat counters did, but based on his experience with equipment counters, they likely provided buffs. Moreover, the card itself summoned an elite-level creature—an early gold-rank unit.
Add its ability to grant Charge to Fireclaw Spearmen, and it struck directly at Brandon’s core strategy. He already possessed a Fireclaw Spearman card, and according to Chael, such synergies were rare finds.
Now torn between accepting the challenge or retreating, Brandon hesitated.
“My lord,” Metissa interjected, “that’s a silver-tier card. Note its numbering—it’s likely the core card of Tribes of Flame.”
Startled, Brandon scrutinized the card’s designation—I. Core cards bore this marker, as Chael and Metissa had explained.
His dilemma deepened.
Please rate or leave a review for this novel at
If you would like to support this translation, you may choose any one of the options below.
Paypal/Card Donation | Ko-fi | Patreon |
Tier 1: 20 Advance chapters
Access fee $3.00 Monthly
| Link |
Tier 2: 40 Advance chapters
Access fee $6.00 Monthly
| Link |
Tier 3: 60 Advance chapters
Access fee $10.00 Monthly
| Link |
Tier 4: 80 Advance chapters
Access fee $20.00 First Month, then $10.00 Monthly
| Link |
Tier 5: 100 Advance chapters
Access fee $30.00 First Month, then $10.00 Monthly
| Link |
Tier 6: 164 Advance chapters
Access fee $60.00 First Month, then $10.00 Monthly
How to find a list of chapters
Please find the chapter label next to your favorite translator's name, and click the label.