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Chapter 67: The King Beneath the Earth, Part 18
The emerald-green text projected onto his retina vanished.
Instantly, Brandon saw a floating holographic screen appear before him. More accurately, it was a roulette wheel, each slot adorned with vibrant artwork corresponding to a card. After a brief moment of confusion, he understood its purpose.
The outer ring of the wheel contained one hundred seventy slots, all filled with bronze-rarity cards—common and tied to their respective elemental colors. The inner circle had forty slots, shimmering faintly with silver light, representing rare silver-tier cards. However, these were grayed out, clearly locked due to some unmet condition.
Brandon’s gaze returned to the outer layer. He scanned through them carefully, searching for the best option. His eyes landed on an Earth Element card in the northernmost position: The Bloodstained Altar.
The Bloodstained Altar
(Wolf Den III)
25 Earth, 200 Mana
[Domain — Lairs]
"You may sacrifice five gray creatures and summon Votexis, the Earth Dragon, into play (Creature — Dragon/Subspecies, Level 50 Boss)."
If either Votexis dies or the domain is destroyed, this card will be sent to the graveyard.
While Votexis is on the field, you must sacrifice one gray creature daily to maintain its presence.
"From afar, a deep rumble echoes within the cavern—"
Another card caught his attention as well:
(Relic of Myriad Wonders VI)
[Special Land — Plain]
Place horizontally: Add 2 Light to your Elemental Pool.
Place horizontally: Pay 2 Light to gain 20 Wealth.
"No one knows what natural treasures lie beneath the grasslands."
This card intrigued Brandon even more than the first. Both Light elements and wealth were resources he desperately needed. Especially Light—he had no means of replenishing it, yet many of his cards required substantial amounts of it. For instance:
- Golden Banner (5 Light)
- Blade of the White Sun (5 Light)
- Archangel of Sanctity (5 Light)
And maintaining the Archangel cost an additional point of Light per day while it remained on the field.
Since acquiring his Light Elemental Pool during the night of the Cold Fir City battle, Brandon had been scrupulously rationing his meager resources. Yet now, he barely had six or seven points left.
If he obtained Gem Plains, his dire situation would improve dramatically. The difference between single-use consumption and sustainable resource generation was clear to anyone. As for wealth, its importance went without saying—it didn’t need reiterating.
But if Brandon examined his resources as a Planeswalker more closely, he’d realize just how inadequate they truly were. In fact, calling himself a proper Planeswalker felt like a stretch.
He possessed—or had once possessed—a mere nineteen cards in total, including event cards that had already been used, such as Wolf Den.
- Artifacts (4): Holy Sword, Golden Banner, Silver Warhorse, Eternal Sphere
- Creatures (5): Highland Squire, Wind Spirit Spider, Rubis' Mercenaries, Unicorn Knight, Archangel of Sanctity
- Resource Cards (1): Prosperous Gold Mine
- Spells (3): Energy Drain, Blade of the White Sun, Charging Formation
- Lands (5): Sacred Grove, Root Swamp, Roshar's Market, Storm Nexus, Ember Volcano
- Event Cards (1): Wolf Den
Nineteen cards—less than half the minimum requirement for a functional deck. According to Tumen, a deck should contain at least forty cards to be considered viable in combat. Without this baseline, Brandon couldn’t even claim to have a rudimentary setup. Put another way, he was akin to an apprentice wizard—not a full-fledged Planeswalker but rather an informal novice.
Theoretically, his five land cards could provide him with:
- 2 Nature
- 1 Water
- 1 Darkness
- 1 Earth
- 2 Wind
- 1 Fire
Additionally, he received weekly bonuses: 1 Water, 1 Darkness, 1 Wind, and 1 Fire.
In practice, however, the situation was far less ideal. Since Prosperous Gold Mine was attached to Sacred Grove, ensuring the mine’s operation meant sacrificing the grove’s primary function most days. As a result, Sacred Grove rarely produced anything beyond its minimal weekly contribution of 1 Water.
Fortunately, Brandon lacked significant demand for Water, sparing him immediate hardship. But Tumen had emphasized that Nature cards housed some of the strongest summonable creatures in the game. Brandon knew this issue would catch up with him eventually.
Financially, things weren’t much better. Between Roshar's Market (8 Wealth/day) and Prosperous Gold Mine (4 Wealth/day), he earned a total of 12 Wealth per day. Yet his expenses included:
- Unicorn Knight: 6 Wealth, 1 Darkness/day
- Rubis' Mercenaries: 2 Wealth/day
- Highland Squire: 1 Earth/day
- Archangel of Sanctity: 1 Light/day
Thus, his net gains in Darkness and Earth were effectively zero. While Metissa rarely entered the graveyard, making Darkness manageable, Earth was critical for powering his potent combination of Wind Spirit Spider and Holy Sword Summoning. Moreover, Earth costs weren’t trivial; saving enough for a single battle often took weeks.
To conserve Earth, Brandon opted to shuffle Chael back into his library and resummon him daily. Summoning Highland Squire only cost 1 Water, whereas maintaining it required 1 Earth.
This strategy wasn’t without drawbacks. First, he forfeited the daily Prestige generated by Highland Squire. Second, his dwindling Water reserves threatened to leave his Elemental Pool depleted entirely.
Such patchwork solutions underscored just how far Brandon fell short of being a competent Planeswalker. Until now, he hadn’t relied heavily on this profession, though he acknowledged its utility as supplementary support. Still, he sensed latent potential in the role. Perhaps someday, it might become a lifeline—but only with a vastly expanded deck.
Though the journey ahead seemed long, the prospect excited him. Hence, when he gazed upon the roulette wheel, he muttered, “Interesting…”
Eagerly, he touched the glowing screen, hoping to secure the desired card. The wheel spun rapidly, and Brandon’s eyes followed the pointer with bated breath. Seconds later, it slowed—first skimming past Gem Plains, causing his heart to sink momentarily. But then, it swung toward the north.
Silence enveloped the arena as everyone watched Brandon stand motionless, brow furrowed, staring intently into the distance.
“My lord?” Metissa whispered hesitantly.
Ignoring her, Brandon silently willed the pointer to stop as it edged past the Bloodstained Altar. To his dismay, it slipped slightly further, settling instead on a different card:
(Tribes of Flame II)
15 Fire
[Creature — Fireclaw Lizardfolk/Warrior, Level 27 Creature]
Warlike.
"Summon a company of Fireclaw Spearmen onto the field."
"While Fireclaw Spearmen are on the field, pay 5 Wealth daily."
"In the flames lies the scent of enemies—"
“Oh, c’mon, don’t do this to me,” Brandon lamented internally, though outwardly he remained composed. The roulette dissolved, replaced by a fiery red card descending gently into his hand.
Examining it, he noted the illustration: sturdy lizardfolk warriors clad in simple metal armor, wielding long spears. Unlike Vonder’s scaly kin, these crimson-scaled beings exuded raw strength. What stood out most were their golden diamond-shaped pupils—a hallmark of draconic lineage among reptilian species.
Though individually only Iron Rank elites, their heritage hinted at ancient grandeur. This explained the "Warlike" trait, notorious among dragonkind. Brandon recognized the mechanic from Amber Sword: creatures with this attribute gained morale bonuses when attacking or injured, boosting overall power by approximately ten percent per point of morale.
While not insignificant, the card left Brandon dissatisfied. He craved resource cards, not additional creatures. Not only did summoning Fireclaw Spearmen cost 15 Fire, but their upkeep rivaled that of Unicorn Knight. Worse still, they paled in comparison to the latter’s utility.
Flipping the card over, he found slight solace in the phrase: “Summon a company of Fireclaw Spearmen.” By Madara’s reckoning, a company equaled thirty units. Though Eruin defined it differently (one hundred), Brandon assumed these fire lizards wouldn’t disappoint too egregiously.
Still sealed, the card disappeared from his hand into his library with a thought—a move unnoticed by Kulan behind him but observed keenly by Metissa and others.
“My lord?” Metissa tilted her head quizzically. As a summoned being herself, she struggled to comprehend how Brandon acquired a card seemingly out of thin air.
Snapping back to reality, Brandon replied, “Just a reward. Let’s continue the challenge?”
“Continue?” The Silver Elf princess blinked in surprise.
Brandon glanced at the sword hovering above the arena’s center and nodded. Ever since losing Lustrous Stinger, he yearned for a worthy replacement. This opportunity—and the allure of The Sword of the Earth—wasn’t something he’d pass up lightly.
When the booming voice echoed across the arena once more—"Mortal, do you wish to advance further?"—Brandon answered without hesitation.
“I’ll proceed with the advanced trial,” he declared, his gaze fixed on the stone tablet displaying The Sword of the Earth.
A hush fell over the arena.
Moments later, amid astonished stares, a massive cage rose slowly from the opposite side of the sandy battlefield. Inside loomed a colossal creature that silenced every spectator instantly—
It was a dragon.
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